Tuesday, September 30
I stumbled across the concept of 'Machinima' a few years ago but at the time the process seemed too daunting.
Recent examples and requirements seem more manageable and I am keen to sink my teeth into this. It seems this medium has huge potential to engage students in a challenging process of creating and communicating meaning.
What is Machinima?
Machinima combines the technologies of filmmaking, animation, and 3-D video games. A variety of technologies can be used to create 'machinima' but in a nutshell it can be done by:
1. Creating an avatar in SecondLife.
2. Learning how to walk, move, build and communicate with your avatar in
3. Adopting a screen capture tool such as Cam Studio. This tool will capture the action of your avatar.
4. Prepare to capture
5. Start filming.
5. Transfer your footage into an editing program such as iMovie or Windows
6. Edit your film to your liking.
7. Upload the film to YouTube for sharing.
For more information and links check out ' Machinima Goes Mainstream'.
I am off to give this a go. I would appreciate hearing from others that have experienced this process or anyone interested in collaborating to explore 'Machinima' and the implications for NZ education. Any 'Machinima' workshops or the like offered at ULearn 08???
Check out this fine 'Machinima' example.
Warning: Contains powerful stories guaranteed to pull on your heart-strings!